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9 Game Reviews


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I thought this could be cool... I was let down...

"Don't give it a low score if you don't understand the game. We made it for hardcore racefans not for sundaydrivers."

Well, based on the fact that real Formula 1 race cars don't go that fast in top speed (View distance is limited, and it feels really restricted in terms of movement), and that I was able to finish the game without even touching the brake (When in reality, you would need to feather the brake through the various real life courses), that, and regulation Formula 1 cars are fueled at each start of the race to last them more than 4-5 laps.
And It's rather obvious how skinny that track is, and how huge the Formula 1 car looks like, sitting on that tiny asphalt-starved track.

Next time, have a look around and see how wide a real track is and how skinny a real Forumal 1 car is compaired to the track. That, and make sure that you have to use that brake, otherwise it's still just another game for sunday drivers.

Unplayable

Although this game has nice graphics, the speed of both your own, and the AI vehicles makes this game impossible to play.

Nice, simple, very well done.

Just short of a 9/10 just because the graphics style does not suite the game for me.

Other than that, physics fun is fun - and all the levels were challenging, but not overly hard (I congratulate you on that).

Level editor is a nice idea too :D
5/5

Those platform-blocks have free will!

Solid gameplay, lovely satire - BUT, clean up your collisions.

The block decided to "eject" me off it :0

And then I saw what free will really is in this game (after I failed the level), nicely done - you get 5/5 10/10 just for that.

Look at all those game design bugs!

Before anyone marks this review as "useless" (I'M LOOKING AT YOU FANBOYS) I actually enjoyed this game, and I have to say it's a good series, but the multitude of bugs, such as the walking animation bug
(keep clicking on either arrows and the character will "slide" across the level) prevented me from becoming immersed in the gameplay.
And i'm not done quite yet - within the squirrel level, if you have Remus currently selected with a rock in his hands and you choose to place the rock while switching characters, the rock disappears (ceases to exist) and you won't be able to play it any further.

Don't have time to say much else (or test the game any further), except for the fact that the walking animations are a little chunky, but the overall presentation (ignoring the various bugs) is very well done, and I had to chortle at all those incompatible characters.

The intro to the game was quite fun too (sorry for the long review xD) - keep it up *thumbsup* :D
4/5
9/10 (I was stuck between giving it an 8/10 or a 9/10 - but I'm no zero-bomber, so there you go!)

Eh, it's alright.

But looky-here! Guess what I can do? *deletes recycle bin*

*revives recycle bin*

HA.

But other than that, all of those Chuck Norris jokes are old-hat - nothing new here.
Also, what was with that big red button? It doesn't do anything - and the individual buttons to go to the next page/previous page have very thin collision boxes - you have to be precisely on it, or it won't work.

What I have always wanted!

A 2D version of SuperMario64 - and you did it almost perfectly.

Game runs low on FPS at a few spots - but hey, it's a platform game with huge vibrant levels.

This one is good... MAKE A BETTER ONE! :D

Great game concept there, but as NinjaShadow said, it needs a drop-down box to list the parts (it became anoying to click on the same part repeatedly - just to get to the one I like)

9/10. :3

Fun game, a bit hard though...

Yup, the see-saw in the level "how?" needs to be attached to a hinge, otherwise it is nearly impossible. Good work.

:3

Revolutionary pixel artist!

Age 32, Male

Tasmania, Hobart.

Joined on 6/19/08

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